When I was testing my tiny_coro scheduler, it kept freezing under heavy load. Throughput dropped to zero, but the sanitizers said everything was fine.
Some games might even find a way to make both types of backend operation part of their design. Imagine an always-online MMO style game where server-authoritative data is critical. Now imagine a standalone offline side-story that uses the same gameplay mechanics and systems. The same C# code powers both modes, but is used in drastically different ways.
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